You can still access the feature by fiddling with your save file. There was originally going to be an option to change the colors of the playable characters, but it was Dummied Out for causing graphical glitches.Strife nixed the idea early on, feeling that it would drastically slow the pace of the game, and featuring them in the story segments was enough time to show off the extra graphical detail without going to waste. Originally, Lilac's treehouse and many similar areas where the cast spends considerable time in cutscenes were intended as hub levels with shops, missions, and NPC dialogue.At first, Strife was hesitant to put much focus on story and dialogue.Very early on, Strife considered making a Super Mode for Lilac that would've granted increased speed and an infinite special gauge, but no invincibility.The card collectibles were stated to unlock information about the game's setting, but in the final version, they just unlock artwork and the Sound Test. The length of the game was first mentioned to be just 5 stages long.Of course, Strife was nevertheless very concerned about how people would perceive the game in comparison to Sonic. Hedgehog!Lilac and a few mechanics such as the Ring system to rub out aside, it was already meant to have an original cast, a unique setting, and most of Lilac's mechanics were in place. Freedom Planet wasn't that much of a Sonic fan game to begin with.Most of the images and development videos are lost or taken down, unfortunately. A development log of the game from its infancy in 2011 is archived at the SoaH City Forums.This design can be seen in early gameplay footage. ZiyoLing initially created Lilac as a hedgehog, but her design went through several iterations and eventually became a water dragon.The developer changed her mind halfway through and decided to make it an original title that harkened back to a retro style of gaming. Even the three main characters were originally Sonic fan characters. This was meant to be a Sonic the Hedgehog fan game, hence why the characters and stages have similar characteristics.Word of God: Strife had officially debunked the interpretation that Lilac's Prehensile Hair is actually a pair of fleshy tendrils, also adding that the blood actually came from the back of her head, not from the hair.GalaxyTrail even has a dedicated rule on their official Discord server advising users to refrain from asking about it. It has since been confirmed that these campaigns have been cancelled since 2017 and that there are no plans to resume or restart work on them. Troubled Production: The Torque and Spade campaigns have had numerous issues, such as engine compatibility problems, the developers not feeling the characters gelled very well with the pre-established levels, among other issues.The similarity to the Sonic OVA's setting of Planet Freedom was unintentional, they simply thought the title sounded catchy. The protagonists are fighting against a conquering alien, "freedom", and for the sake of their home, "planet", thus, Freedom Planet. When pressed for what to call the game they'd nearly finished, Strife said whatever two words came out of her mouth next would be the name they stuck with. #Freedom planet torque and spade series#Throw It In: By Word of God, the name of the series was a result of this.While the relationship has been revised to be more cordial, Lilac's comment remained in the game, making no sense at all. Orphaned Reference: In the original version of the game's script, Carol and Milla didn't get along, and later Lilac commended them for agreeing on something for once.Fake American: Milla's voice actress, Aimee Smith, is Australian.There's also several lines that put together show there would've been some quick cutscenes between stages, most notably Brevon would've made an Ironic Echo to Lilac putting her friends in danger as he infects Milla.
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